Recent updates

New games and new versions from creators, newest first.

Oct 15Thu
Sep 27Sun

Dev note08:00

Life Restart Story

Fixed an intermittent blank blue screen, a timing bug where the first frame's time delta could go negative. Dropped birth years to avoid contradictions, added nine-tailed fox art and highlighted turning points

Dev note08:00

Life Restart Story

More art: five tiers of homes (village farmhouse, rented room, three ordinary flats, mansion, estate), new hairstyles and casual clothes, a life-stage title street, an ancient market street and a fantasy town

Dev note08:00

Life Restart Story

Two rounds of logic audits on simulated lives fixed about 220 story, scene and sprite contradictions; at my request every event was cut to three lines or fewer

Dev note08:00

Fishy Tails

Redrew all nine bosses and gave the cats whiskers; café onboarding, popularity levels and animal guests; rebalanced difficulty with an auto-play bot

Sep 26Sat

Dev note08:00

Idle Rat Immortal

v3.2: six realm outfits, all 40 cosmetics redrawn, proper riding pose. v3.3: beasts, mounts and all 18 monsters redrawn from concept art

Dev note08:00

Life Restart Story

Pitched the idea: Life Restart Simulator, but with art, in the same 8-bit portrait Kairosoft style as FishyTails. First build shipped with 317 events and 23 scenes, was named Rebirthday and went live on GitHub Pages

Dev note08:00

Life Restart Story

After the first playtest: no baldness or beer bellies for women, slower cultivation split into orthodox, demonic and beast paths, plus the fate capsule, Hall of Reincarnation, past-life karma, life choices, the book of lives, a share card and four more hidden routes

Dev note08:00

Fishy Tails

Per-sea music, the wardrobe shop, size crowns and resumable runs; removed screen shake after players felt dizzy and rewrote the soundtrack Kairosoft-style

Dev note08:00

Fishy Tails

Added the café: a dish per fish, a recipe book, furniture and cat guests, then an isometric Kairosoft-style view; global art pass with auto-shading and coloured outlines

Sep 25Fri

Dev note08:00

Fishy Tails

Surveyed popular fishing games, settled on one-finger vertical play, one buff per fish and sea-monster bosses; first Stardew-style pixel prototype

Dev note08:00

Fishy Tails

Swapped the human angler for a cat in a bucket hat, added the fish dex and six seas; named it Fishy Tails and published on GitHub Pages

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