
Recent updates
New games and new versions from creators, newest first.


v3.4–v3.7: decluttered UI, slot-based enhancement, gear refining, guardian beasts and realm bosses; cover art shipped

Fixed an intermittent blank blue screen, a timing bug where the first frame's time delta could go negative. Dropped birth years to avoid contradictions, added nine-tailed fox art and highlighted turning points

More art: five tiers of homes (village farmhouse, rented room, three ordinary flats, mansion, estate), new hairstyles and casual clothes, a life-stage title street, an ancient market street and a fantasy town

Two rounds of logic audits on simulated lives fixed about 220 story, scene and sprite contradictions; at my request every event was cut to three lines or fewer

Earlier marriages, poverty that really shortens life, a build-up into the cyber route, and same-sex love told like any other story

Redrew all nine bosses and gave the cats whiskers; café onboarding, popularity levels and animal guests; rebalanced difficulty with an auto-play bot

v3.0: back to the v1 mouse, every creature rebuilt with a pixel DSL, balance and UI rewritten

v3.2: six realm outfits, all 40 cosmetics redrawn, proper riding pose. v3.3: beasts, mounts and all 18 monsters redrawn from concept art

Pitched the idea: Life Restart Simulator, but with art, in the same 8-bit portrait Kairosoft style as FishyTails. First build shipped with 317 events and 23 scenes, was named Rebirthday and went live on GitHub Pages

After the first playtest: no baldness or beer bellies for women, slower cultivation split into orthodox, demonic and beast paths, plus the fate capsule, Hall of Reincarnation, past-life karma, life choices, the book of lives, a share card and four more hidden routes

Per-sea music, the wardrobe shop, size crowns and resumable runs; removed screen shake after players felt dizzy and rewrote the soundtrack Kairosoft-style

Added the café: a dish per fish, a recipe book, furniture and cat guests, then an isometric Kairosoft-style view; global art pass with auto-shading and coloured outlines

Three new seas — Lost Ruins, Starlight Sea and the Dragon Palace — ending with the Dragon King

Surveyed popular fishing games, settled on one-finger vertical play, one buff per fish and sea-monster bosses; first Stardew-style pixel prototype

Swapped the human angler for a cat in a bucket hat, added the fish dex and six seas; named it Fishy Tails and published on GitHub Pages

v2.7: new repo, characters switched to AI-generated sprite sheets (iterated with Codex, then shelved)

v1.0 adds rebirth talents, and v2.0 moves the art back to blocky pixels